Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Monday, August 10, 2015

Time for Change!

    It's been 5 years since my life took a different direction, it's nice returning to my roots in 3D.  Might never work in the industry but that's fine.  I've found a useful situation to develop training animations to support my new & old team members with the best training possible.

Figured why stop their and decided to get the old blog rolling again.  Looking at all the old posts certainly made me miss college that's for sure lol, good times. 

Remembering the Old Tools


Sunday, May 9, 2010

Wednesday, February 10, 2010

Abit of fun on the side

One of our test projects in maya today, just kept on tweaking it heh just fun to play with lighting and textures for abit.

At it's core this was a play on HDRI Enviroment Lighting and Final Gather. Was able to get the Render time pretty low I think, @1:50 a frame, the final Render took 5min with the higher sampling.

Most of these features will be used in my final I'll continue to play around with the finer details of the software tool to optimize it for a large animation roll out.

Sunday, December 6, 2009

3D Final Improved Sample

Update from Jon on Vimeo.



Just abit of my 3D finals, Shader Im playing with, Tracking setup and My squishy Character

Good night... I mean good Morning

Whats Thats on my Counter!

3D Final Progress from Jon on Vimeo.



Why im up so late, and so excited, I'm finally seeing progress, silly live a pain in my side, but I'm getting their!


Sean I know your gonna kill me tommorow but you gotta wait till after the potLuck.... k

Thursday, November 5, 2009

Dog~Human head mix


3D modeling project With nurbs, also used render layers for the first time to do something neat, pushed out an occlusion map and colour maps and composited them in photoshop for this neat output. Still could use some more practice with Nurbs but definitely got a better feel for them this time around.

RoomLighting Project


Part of 3D Lighting and rendering project. Work in progress pic. Software render.

Sunday, November 1, 2009

3D Final Character Concept Planning


Probably the simplest character ever for a Tradigital 3D final, I had bigger plans but this got approved the first one didn't. Anyways Flushing out the features that will be in the photo realistic sack, lose threads, believable textures etc. I'll post more as i go.

Main Character will be a Nurb model. I really like the deform traits over the poly, just gonna take some time to build him and the custom Rig.

Tuesday, February 10, 2009

Wrapping up the Fruit Bow


Pretty much done with this one, project focused on texture making and basic use of UV's and software render.

Sunday, February 8, 2009

Workin in progress

This is part of what i have been up too this weekend, last night found out that my fruit bowl lighting projects was corrupted and well its all gone to that mystery place like the how sox vanish in the dryer.... save files, textures all gone, just a nice whittle folder that tricked me into believe it was still their till i wanted to work on it......

"LOLJon", for not backing up the files.... My fault

Thursday, December 4, 2008

Pretty Much Done the car, for now, but wont be my last




almost almost done for xmas


Another update on the car, slowly getting their, still seems and dips, i need to work out, and the back, but after last night. I'm that much closer to finishing it. Using the extra time i have made by getting ahead to do the best i can on these last projects.

Thursday, November 27, 2008

CarProgress


Just a sample of the car model I'm working on. Almost finished, maybe over the xmass break I'll get to texture it fully.

Wednesday, September 17, 2008

My Face, well kinda, first try


First Go at my own face... still needs the fine touch =/

Sunday, September 14, 2008

Terminal






Still a work in progress. Thought i would try and make a building that would feel function and architecturally possible. Just a cross section of the larger structure for now.

Friday, August 29, 2008

Just wanted to model



Just building, just something to keep me modeling. Kinda lacking any really fun ideas at the moment. I guess its the excitement for classes starting soon.

I played abit with the UV editor and made a simple PSD Network, still so much i want to learn when it comes to textures and yet its hard to find the first steps in that jungle <,<

Monday, August 18, 2008

From Draft to Model




Just wanted to create this scene, where the Jedi temple is the predominant icon on the horizon. And to see if i could follow through on a concept sketch to model.

Saturday, August 16, 2008

Update





Just playing with the model having some fun with it. The Dark pic is not "Properly lit up" but i thought it had a really neat feel to it. Maybe I'll try it again but add some kinda spot lights on the Hull of ship, send the light scattering across.

Monday, August 11, 2008

Thursday, April 24, 2008

Update


1am update