Wednesday, August 11, 2010
Saturday, August 7, 2010
Thursday, July 29, 2010
Northern Ont Diving board!
Challenging myself to add some sense of feeling to the art, and not just a fun pic. Something that was super fun and scary and exciting growing up for me. Wing assisted Cannon Balls! haha
Wednesday, June 30, 2010
Tuesday, June 29, 2010
Black Market Numbers
I recently had a fun nostalgic moment when a really great friend passed me a link to a Sesame street youtube video. It was really funny, and really took me back to when I use to watch it after school growing up.
And with out a doubt theirs a bit of Sesame Street to this sketch. haha
Friday, May 21, 2010
Tuesday, May 18, 2010
Sunday, May 9, 2010
Friday, April 23, 2010
2D Final complete
2D Final The Balloonist! from Jon on Vimeo.
Final Stages of wrapping up my 3D Final just few more hours of render time left!
Tuesday, April 13, 2010
Monday, April 12, 2010
Sunday, April 11, 2010
Saturday, April 10, 2010
Friday, April 9, 2010
Friday, February 26, 2010
Cold bird outside my window
Sunday, February 21, 2010
2D - Rough Progress
Just a quick take of my 2D rough from the last meeting.
Let go let it Grow as they say, Constructive input welcome as always! , praise discouraged
2D Final - Rough from Jon on Vimeo.
Saturday, February 20, 2010
Work in progress
Rough ANM & Render Composite from Jon on Vimeo.
Rough Animation and a Rough first pass Composite, still so much to do, really feels to fast at the moment and story still not reading the way it should i feel.
But that's why I'm putting it up for In put, "Let Go, let grow!"
Wednesday, February 10, 2010
Abit of fun on the side
One of our test projects in maya today, just kept on tweaking it heh just fun to play with lighting and textures for abit.
At it's core this was a play on HDRI Enviroment Lighting and Final Gather. Was able to get the Render time pretty low I think, @1:50 a frame, the final Render took 5min with the higher sampling.
Most of these features will be used in my final I'll continue to play around with the finer details of the software tool to optimize it for a large animation roll out.
At it's core this was a play on HDRI Enviroment Lighting and Final Gather. Was able to get the Render time pretty low I think, @1:50 a frame, the final Render took 5min with the higher sampling.
Most of these features will be used in my final I'll continue to play around with the finer details of the software tool to optimize it for a large animation roll out.
Sunday, January 10, 2010
Tuesday, January 5, 2010
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